init(surfaceShader:geometryModifier:descriptor:)
Declaration
init(surfaceShader: CustomMaterial.SurfaceShader, geometryModifier: CustomMaterial.GeometryModifier? = nil, descriptor: CustomMaterial.Program.Descriptor) async throwsinit(surfaceShader: CustomMaterial.SurfaceShader, geometryModifier: CustomMaterial.GeometryModifier? = nil, descriptor: CustomMaterial.Program.Descriptor) async throws