Contents

Entity actions

Create simple, reusable actions that can change your app state, RealityKit scene, or animate an entity.

Overview

Entity actions provide an easy way to change or animate parts of your scene, while also allowing you to influence the changes with your app state.

For example, you can vary the size of an impulse you apply to an entity with ImpulseAction, play a sound at the end of an entity’s animation with PlayAudioAction, or create a custom action that changes your app state.

Topics

Action management

Action events

Built-in actions

See Also

Scene management and logic