Contents

location(in:)

Returns the unprojected location of the gesture represented by the receiver in the space of the given entity.

Declaration

@MainActor @preconcurrency func location(in entity: Entity?) -> SIMD3<Float>?

Parameters

  • entity:

    An entity in whose space the location is computed. A nil entity will result in world space.

Return Value

The 3D position identifying the location of the gesture in the space specified.

Discussion

The location is typically the result of a centroid of touches for a gesture, unprojected onto the associated entity, and then converted into the space of the entity passed in, or world space if nil is passed in.

See Also

Using the recognizer