Contents

reanchor(_:preservingWorldTransform:)

Changes the entity’s anchoring, preserving either the world transform or the local transform.

Declaration

@MainActor @preconcurrency func reanchor(_ target: AnchoringComponent.Target, preservingWorldTransform: Bool = true)

Parameters

  • target:

    Describes how the entity should be anchored in AR.

  • preservingWorldTransform:

    A Boolean you set to true to preserve the current world space position, or false to use the position relative to the previous anchor for the new anchor.