Contents

applyImpulse(_:at:relativeTo:)

Applies an impulse to the physics body at the specified position.

Declaration

@MainActor @preconcurrency func applyImpulse(_ impulse: SIMD3<Float>, at position: SIMD3<Float>, relativeTo referenceEntity: Entity?)

Parameters

  • impulse:

    An impulse in newton seconds.

  • position:

    The position at which to apply the impulse.

  • referenceEntity:

    The reference entity that defines the coordinate space in which position and impulse are defined.

See Also

Applying impulses