applyLinearImpulse(_:relativeTo:)
Applies an impulse to the physics body at its center of mass.
Declaration
@MainActor @preconcurrency func applyLinearImpulse(_ impulse: SIMD3<Float>, relativeTo referenceEntity: Entity?)Parameters
- impulse:
An impulse in newton seconds.
- referenceEntity:
The reference entity that defines the coordinate space in which
impulseis defined.