Contents

addByScreenArea(to:levels:)

Adds Level of Detail configuration using screen area-based switching to an entity.

Declaration

static func addByScreenArea(to entity: Entity, levels: [(entities: LevelOfDetailComponent.DetailLevel, minArea: Float)])

Parameters

  • levels:

    An array of levels, where each level specifies the entities to display and the minimum projected screen area (0.0-1.0) at which they are visible.

Discussion

Each level pairs a set of entities with a minimum screen area threshold. Entities within a level are shown or hidden together. Thresholds must be in descending order and in the range [0.0, 1.0].

Each entity in the provided levels is added as a child of the entity the component will be added to. Children not included in any level are unaffected by LOD switching.

See Also

Creating a component