init(inputAttributes:outputAttributes:blending:skinning:renormalizing:)
Creates a pipeline descriptor.
Declaration
init(inputAttributes: [LowLevelDeformation.VertexAttribute] = [], outputAttributes: [LowLevelDeformation.VertexAttribute] = [], blending: LowLevelDeformation.Pipeline.Descriptor.Blending? = nil, skinning: LowLevelDeformation.Pipeline.Descriptor.Skinning? = nil, renormalizing: LowLevelDeformation.Pipeline.Descriptor.Renormalizing? = nil)