init(inputAttributes:outputAttributes:blendShape:skinning:renormalization:)

Creates a pipeline descriptor.

Declaration

init(inputAttributes: [LowLevelDeformation.VertexAttribute] = [], outputAttributes: [LowLevelDeformation.VertexAttribute] = [], blendShape: LowLevelDeformation.Pipeline.Descriptor.BlendShape? = nil, skinning: LowLevelDeformation.Pipeline.Descriptor.Skinning? = nil, renormalization: LowLevelDeformation.Pipeline.Descriptor.Renormalization? = nil)