LowLevelMaterialResource.SimpleSurfaceDescriptor
The configuration for a built-in surface shader that applies a tint color, a texture, or both.
Declaration
struct SimpleSurfaceDescriptorOverview
Pass a SimpleSurfaceDescriptor to makeSimpleSurfaceShader(descriptor:) to compile the corresponding LowLevelMaterialResource.SurfaceShader function.
The compiled function’s argument table contains the buffer and texture requirements for the function. Resolve the parameter mappings using the function’s LowLevelMaterialParameterMapping.