Contents

LowLevelMaterialParameterMapping

A mapping of named buffer and texture parameters to binding indices for a compiled shader function.

Declaration

struct LowLevelMaterialParameterMapping

Overview

Use the bufferLocation(named:), constantLocation(named:), and textureLocation(named:) methods to look up the binding indices for named parameters by name, so that argument table slots can be set correctly at runtime.

Topics

Accessing parameter mappings

Locating parameters

See Also

Pipeline and render targets