LowLevelMaterialParameterMapping
A mapping of named buffer and texture parameters to binding indices for a compiled shader function.
Declaration
struct LowLevelMaterialParameterMappingOverview
Use the bufferLocation(named:), constantLocation(named:), and textureLocation(named:) methods to look up the binding indices for named parameters by name, so that argument table slots can be set correctly at runtime.
Topics
Accessing parameter mappings
buffersLowLevelMaterialParameterMapping.BufferLowLevelMaterialParameterMapping.BufferParametertexturesLowLevelMaterialParameterMapping.TextureParameterLowLevelMaterialParameterMapping.ConstantParameter