Contents

init(vertexCapacity:vertexAttributes:vertexLayouts:indexCapacity:indexType:)

Creates a descriptor for a low-level mesh.

Declaration

init(vertexCapacity: Int = 0, vertexAttributes: [LowLevelMesh.Attribute] = [Attribute](), vertexLayouts: [LowLevelMesh.Layout] = [Layout](), indexCapacity: Int = 0, indexType: MTLIndexType = MTLIndexType.uint32)

Parameters

  • vertexCapacity:

    The maximum number of vertices the system can store in the mesh.

  • vertexAttributes:

    The attributes of the vertices.

  • vertexLayouts:

    The layouts for the vertex buffers.

  • indexCapacity:

    The maximum number of vertices the system can store in a single buffer.

  • indexType:

    The index type to use for the mesh.

Discussion

To create a new LowLevelMesh, first create a Descriptor object and set its property values, then use that Descriptor with init(descriptor:).