setMeshInstance(_:index:)
Assigns a mesh instance to the slot at the given index, or clears the slot if the instance is nil.
Declaration
final func setMeshInstance(_ newElement: LowLevelMeshInstanceArray.Element, index: Int) throws(LowLevelRenderContextError)Parameters
- newElement:
The mesh instance to assign, or
nilto clear the slot. - index:
The slot index to assign to.
Discussion
You are responsible for ensuring index is within 0..<count.