Contents

LowLevelMeshInstanceArray

A fixed-capacity collection of mesh instances submitted to the renderer.

Declaration

final class LowLevelMeshInstanceArray

Overview

Instances are placed by index via setMeshInstance(_:index:). Create arrays using makeMeshInstanceArray(renderTargets:count:) and assign them to the renderer with setMeshInstances(_:at:).

Topics

Setting mesh instances

Accessing render targets

Iterating over instances

Default Implementations

See Also

GPU resources