Contents

setIndexRange(indexOffset:indexCount:)

Updates the first index and index count for this mesh part.

Declaration

final func setIndexRange(indexOffset: Int, indexCount: Int) throws(LowLevelRenderContextError)

Parameters

  • indexOffset:

    The byte offset of the first index within the index buffer.

  • indexCount:

    The number of indices to use for this part.

Discussion

Throws LowLevelRenderContextError if the resulting range falls outside the mesh resource’s index buffer.

See Also

Configuring the geometry