LowLevelMeshPart
An object that describes a range of primitives to draw from a mesh resource.
Declaration
final class LowLevelMeshPartOverview
A mesh part selects a contiguous range of indices from the mesh’s index buffer and associates it with a primitive type, winding order, and bounding volume.
Create a LowLevelMeshPart using makeMeshPart(resource:indexOffset:indexCount:primitive:windingOrder:bounds:).