Contents

LowLevelMeshPart

An object that describes a range of primitives to draw from a mesh resource.

Declaration

final class LowLevelMeshPart

Overview

A mesh part selects a contiguous range of indices from the mesh’s index buffer and associates it with a primitive type, winding order, and bounding volume.

Create a LowLevelMeshPart using makeMeshPart(resource:indexOffset:indexCount:primitive:windingOrder:bounds:).

Topics

Configuring the geometry

Instance Properties

See Also

GPU resources