LowLevelMeshResource.VertexSemantic.uv1 The semantic for the second UV channel (UV1). A shader can access this generic data. Declarationcase uv1 See AlsoIdentifying texture coordinatesLowLevelMeshResource.VertexSemantic.uv0LowLevelMeshResource.VertexSemantic.uv2LowLevelMeshResource.VertexSemantic.uv3LowLevelMeshResource.VertexSemantic.uv4LowLevelMeshResource.VertexSemantic.uv5LowLevelMeshResource.VertexSemantic.uv6LowLevelMeshResource.VertexSemantic.uv7