makeShaderGraphFunctions(shaderGraph:constantValues:)
Declaration
func makeShaderGraphFunctions(shaderGraph: ShaderGraph, constantValues: MTLFunctionConstantValues) throws -> sending LowLevelMaterialResource.ShaderGraphOutputfunc makeShaderGraphFunctions(shaderGraph: ShaderGraph, constantValues: MTLFunctionConstantValues) throws -> sending LowLevelMaterialResource.ShaderGraphOutput