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perspective(fovYRadians:aspectRatio:nearZ:farZ:reverseZ:)

Creates a symmetric perspective projection from a vertical field-of-view angle.

Declaration

static func perspective(fovYRadians: Float, aspectRatio: Float, nearZ: Float, farZ: Float, reverseZ: Bool = true) -> LowLevelRenderer.Camera.Projection

Parameters

  • fovYRadians:

    The vertical field-of-view angle, in radians.

  • aspectRatio:

    The ratio of the viewport width to its height.

  • nearZ:

    The distance to the near clipping plane.

  • farZ:

    The distance to the far clipping plane.

  • reverseZ:

    If true, the depth range is reversed (1 at near, 0 at far). Defaults to true.

Return Value

A symmetric perspective LowLevelRenderer.Camera.Projection.

See Also

Creating perspective projections