perspective(leftTangent:rightTangent:topTangent:bottomTangent:nearZ:farZ:reverseZ:)
Creates an off-axis perspective projection from explicit frustum tangents.
Declaration
static func perspective(leftTangent: Float, rightTangent: Float, topTangent: Float, bottomTangent: Float, nearZ: Float, farZ: Float, reverseZ: Bool = true) -> LowLevelRenderer.Camera.ProjectionParameters
- leftTangent:
The tangent of the left frustum half-angle.
- rightTangent:
The tangent of the right frustum half-angle.
- topTangent:
The tangent of the top frustum half-angle.
- bottomTangent:
The tangent of the bottom frustum half-angle.
- nearZ:
The distance to the near clipping plane.
- farZ:
The distance to the far clipping plane.
- reverseZ:
If
true, the depth range is reversed (1 at near, 0 at far). Defaults totrue.
Return Value
An off-axis perspective LowLevelRenderer.Camera.Projection.