Contents

setMeshInstances(_:at:)

Assigns a mesh instance array to the given slot index.

Declaration

final func setMeshInstances(_ meshInstances: LowLevelMeshInstanceArray?, at index: Int) throws(LowLevelRendererError)

Parameters

  • meshInstances:

    The mesh instance array to assign, or nil to clear the slot.

  • index:

    The zero-based slot index to assign to. Must be within 0..<meshInstancesArrayCount.

Discussion

See Also

Managing mesh instances