init(descriptor:)
Creates a low-level texture from a descriptor.
Declaration
@MainActor init(descriptor: LowLevelTexture.Descriptor) throwsParameters
- descriptor:
An object that defines the structure of the low-level texture.
Creates a low-level texture from a descriptor.
@MainActor init(descriptor: LowLevelTexture.Descriptor) throwsAn object that defines the structure of the low-level texture.