areaCosts
The costs for pathing through an area. The path can move through polygons with these areas, but will try to find the lowest-cost path, avoiding high-cost areas if possible.
Declaration
var areaCosts: [NavigationMeshResource.Area : Float]The costs for pathing through an area. The path can move through polygons with these areas, but will try to find the lowest-cost path, avoiding high-cost areas if possible.
var areaCosts: [NavigationMeshResource.Area : Float]