Contents

NavigationMeshResource

A representation of a scene’s navigable surfaces that the system uses to compute paths.

Declaration

class NavigationMeshResource

Overview

Build a navigation mesh from a model’s geometry or from raw vertex and polygon data, then mark areas and flags to describe where agents can travel and at what cost. Provide the resulting resource to a NavigationMeshComponent so a NavigationController can find paths across it.

Topics

Creating a navigation mesh

Marking areas and flags

Removing areas and flags

Accessing mesh data

Supporting types

Initializers

See Also

Game development