layer
The layer to use when searching for a NavigationMeshResource in a Scene. If not set, the first available NavigationMeshResource will be used.
Declaration
var layer: NavigationMeshResource.Layer? { get set }The layer to use when searching for a NavigationMeshResource in a Scene. If not set, the first available NavigationMeshResource will be used.
var layer: NavigationMeshResource.Layer? { get set }