Contents

NavigationMeshComponent

A component that provides the navigation meshes an entity uses to find paths through a scene.

Declaration

struct NavigationMeshComponent

Overview

Attach a navigation mesh component to an entity to supply the walkable surfaces that pathfinding relies on. Each NavigationMeshResource in navigationMeshes represents a baked region of the scene that agents with a matching NavigationComponent can travel across.

Topics

Creating a navigation mesh component

Accessing the navigation meshes

See Also

Game development