init(name:duration:axis:startTransform:spinClockwise:orientToPath:rotationCount:bindTarget:blendLayer:repeatMode:fillMode:isAdditive:trimStart:trimEnd:trimDuration:offset:delay:speed:)
Creates an animation that revolves an entity around its origin.
Declaration
init(name: String = "", duration: TimeInterval = 1.0, axis: SIMD3<Float> = .init(x: 0.0, y: 1.0, z: 0.0), startTransform: Transform = .identity, spinClockwise: Bool = true, orientToPath: Bool = false, rotationCount: Float = 1.0, bindTarget: BindTarget? = nil, blendLayer: Int32 = 0, repeatMode: AnimationRepeatMode = .none, fillMode: AnimationFillMode = [], isAdditive: Bool = false, trimStart: TimeInterval? = nil, trimEnd: TimeInterval? = nil, trimDuration: TimeInterval? = nil, offset: TimeInterval = 0, delay: TimeInterval = 0, speed: Float = 1)Parameters
- name:
A textual name for the animation.
- duration:
The elapsed time for one complete rotation.
- axis:
A 3D vector that points in the direction of the axis around which to rotate.
- startTransform:
The orbiting entity’s beginning position.
- spinClockwise:
A Boolean value that indicates whether the object orbits the center point in the clockwise direction.
- orientToPath:
A Boolean value that indicates whether the orbiting object updates its orientation during the animation to orient itself along the rotation path.
- rotationCount:
The number of times to rotate the target entity before stopping.
- bindTarget:
A textual name that identifies the particular property that animates.
- blendLayer:
The order in which the framework composites the animation into the view.
- repeatMode:
An option that determines how the animation repeats.
- fillMode:
The playback behavior outside of the normal duration.
- isAdditive:
A Boolean value that indicates whether the animation builds on the current state of the target entity or resets the state before running.
- trimStart:
The optional time, in seconds, at which the animation plays.
- trimEnd:
The optional time, in seconds, at which the animation stops.
- trimDuration:
An optional duration that overrides the calculated duration.
- offset:
The time, in seconds, at which the animation begins within the duration.
- delay:
An amount of time that lapses before the animation plays.
- speed:
A factor that changes the animation’s rate of playback.