Contents

init(name:duration:axis:startTransform:spinClockwise:orientToPath:rotationCount:bindTarget:blendLayer:repeatMode:fillMode:isAdditive:trimStart:trimEnd:trimDuration:offset:delay:speed:)

Creates an animation that revolves an entity around its origin.

Declaration

init(name: String = "", duration: TimeInterval = 1.0, axis: SIMD3<Float> = .init(x: 0.0, y: 1.0, z: 0.0), startTransform: Transform = .identity, spinClockwise: Bool = true, orientToPath: Bool = false, rotationCount: Float = 1.0, bindTarget: BindTarget? = nil, blendLayer: Int32 = 0, repeatMode: AnimationRepeatMode = .none, fillMode: AnimationFillMode = [], isAdditive: Bool = false, trimStart: TimeInterval? = nil, trimEnd: TimeInterval? = nil, trimDuration: TimeInterval? = nil, offset: TimeInterval = 0, delay: TimeInterval = 0, speed: Float = 1)

Parameters

  • name:

    A textual name for the animation.

  • duration:

    The elapsed time for one complete rotation.

  • axis:

    A 3D vector that points in the direction of the axis around which to rotate.

  • startTransform:

    The orbiting entity’s beginning position.

  • spinClockwise:

    A Boolean value that indicates whether the object orbits the center point in the clockwise direction.

  • orientToPath:

    A Boolean value that indicates whether the orbiting object updates its orientation during the animation to orient itself along the rotation path.

  • rotationCount:

    The number of times to rotate the target entity before stopping.

  • bindTarget:

    A textual name that identifies the particular property that animates.

  • blendLayer:

    The order in which the framework composites the animation into the view.

  • repeatMode:

    An option that determines how the animation repeats.

  • fillMode:

    The playback behavior outside of the normal duration.

  • isAdditive:

    A Boolean value that indicates whether the animation builds on the current state of the target entity or resets the state before running.

  • trimStart:

    The optional time, in seconds, at which the animation plays.

  • trimEnd:

    The optional time, in seconds, at which the animation stops.

  • trimDuration:

    An optional duration that overrides the calculated duration.

  • offset:

    The time, in seconds, at which the animation begins within the duration.

  • delay:

    An amount of time that lapses before the animation plays.

  • speed:

    A factor that changes the animation’s rate of playback.