init(shapes:density:material:mode:)
Creates a physics body component deriving mass properties from shape and density.
Declaration
@MainActor @preconcurrency init(shapes: [ShapeResource], density: Float, material: PhysicsMaterialResource? = nil, mode: PhysicsBodyMode = .dynamic)Parameters
- shapes:
The shape for which to estimate the mass, rotational inertia, and center of mass.
- density:
The density of the object in kilograms per cubic meter.
- material:
The material properties, like friction.
- mode:
The simulation mode that indicates how a body responds to forces.