Contents

init(shapes:density:material:mode:)

Creates a physics body component deriving mass properties from shape and density.

Declaration

@MainActor @preconcurrency init(shapes: [ShapeResource], density: Float, material: PhysicsMaterialResource? = nil, mode: PhysicsBodyMode = .dynamic)

Parameters

  • shapes:

    The shape for which to estimate the mass, rotational inertia, and center of mass.

  • density:

    The density of the object in kilograms per cubic meter.

  • material:

    The material properties, like friction.

  • mode:

    The simulation mode that indicates how a body responds to forces.

Mentioned in

See Also

Creating a physics body component