init(shapes:mass:material:mode:)
Creates a physics body component deriving mass properties from shape and mass.
Declaration
@MainActor @preconcurrency init(shapes: [ShapeResource], mass: Float, material: PhysicsMaterialResource? = nil, mode: PhysicsBodyMode = .dynamic)Parameters
- shapes:
The shape for which to estimate the rotational inertia and center of mass.
- mass:
The mass of the object in kilograms.
- material:
The material properties, like friction.
- mode:
The simulation mode that indicates how a body responds to forces.