generate(friction:restitution:)
Generates a new material with the given characteristics.
Declaration
@MainActor @preconcurrency static func generate(friction: Float = 0.8, restitution: Float = 0.8) -> PhysicsMaterialResourceParameters
- friction:
The coefficient of friction, in the range
[0, infinity). - restitution:
The coefficient of restitution, in the range
[0, 1]. Use values at the high end of the range to indicate materials that experience elastic collisions, meaning that objects bounce off each other and kinetic energy is conserved after a collision. Use low values to indicate materials that lose kinetic energy when they collide.
Return Value
A physics material resource.