generate(staticFriction:dynamicFriction:restitution:)
Creates a new material with the specified static friction, dynamic friction, and restitution.
Declaration
@MainActor @preconcurrency static func generate(staticFriction: Float, dynamicFriction: Float, restitution: Float) -> PhysicsMaterialResourceParameters
- staticFriction:
The static (stationary) friction coefficient in the range [0, ∞).
- dynamicFriction:
The dynamic (moving) friction coefficient in the range [0, ∞).
- restitution:
The coefficient of restitution (bounciness) in the range [0, 1].