Contents

configure(world:portalEntity:surfaceStyle:boundaryStyle:boundaryMode:)

Configures an existing pair of entities as a portal and its target world.

Declaration

static func configure(world: Entity, portalEntity: Entity, surfaceStyle: PortalComponent.SurfaceStyle, boundaryStyle: PortalComponent.BoundaryStyle = .infinitePlane(), boundaryMode: PortalComponent.BoundaryMode = .disabled)

Parameters

  • world:

    The entity that contains the portal’s content. Place portal world descendants under this entity.

  • portalEntity:

    The entity that displays the portal surface in the host scene.

  • surfaceStyle:

    The size of the portal surface mesh.

  • boundaryStyle:

    The shape of the clipping and crossing boundary. Defaults to Infiniteplane().

  • boundaryMode:

    The combination of clipping and crossing behaviors to enable. Defaults to Disabled.

Discussion

This method writes a coordinated set of components onto the two entities you provide. Use it when you already own both entities — for example, when the portal entity holds gestures or other components, or when the world entity is a child of an existing scene.

On the world entity, this method sets:

On the portal entity, this method sets:

This method replaces any existing WorldComponent, ModelComponent, or PortalComponent on the entities. Other components on either entity are preserved.

To create both entities at once, use makePortal(surfaceStyle:boundaryStyle:boundaryMode:) instead.