init(frames:name:tweenMode:frameInterval:isAdditive:bindTarget:blendLayer:repeatMode:fillMode:trimStart:trimEnd:trimDuration:offset:delay:speed:)
Creates an animation with a collection of frames that represent incremental steps in the overall timeline.
Declaration
init(frames: [Value], name: String = "", tweenMode: TweenMode = .linear, frameInterval: Float = 1.0 / 30.0, isAdditive: Bool = false, bindTarget: BindTarget? = nil, blendLayer: Int32 = 0, repeatMode: AnimationRepeatMode = .none, fillMode: AnimationFillMode = [], trimStart: TimeInterval? = nil, trimEnd: TimeInterval? = nil, trimDuration: TimeInterval? = nil, offset: TimeInterval = 0, delay: TimeInterval = 0, speed: Float = 1.0)Parameters
- frames:
An array of values in which each element represents a discrete state of the animated property at a given point in the animation’s timeline.
- name:
A textual name for the animation.
- tweenMode:
An option that determines how animation frames transition.
- frameInterval:
The duration within the animation timeline for each frame in the frames array.
- isAdditive:
A Boolean value that indicates whether the animation builds on the current state of the target entity or resets the state before running.
- bindTarget:
A textual name that identifies the particular property that animates.
- blendLayer:
The order in which the framework composites the animation into the view.
- repeatMode:
An option that determines how the animation repeats.
- fillMode:
The playback behavior outside of the normal duration.
- trimStart:
The optional time, in seconds, at which the animation plays.
- trimEnd:
The optional time, in seconds, at which the animation stops.
- trimDuration:
An optional duration that overrides the calculated duration.
- offset:
The time, in seconds, at which the animation begins within the duration.
- delay:
An amount of time that elapses before the animation plays.
- speed:
A factor that changes the animation’s rate of playback.