Contents

SkeletalPosesComponent

A component that exposes the collection of named animation skeletal poses.

Declaration

struct SkeletalPosesComponent

Overview

Use the entity’s skeletal poses to either read the pose evaluated from animations bound to BindTarget.jointTransforms and BindTarget.skeletalPose(_:), or write your own pose to animate the skeletal model.

Setting updated value on an entity

When an updated SkeletalPose is set on an entity as part of this component, these rules are followed:

You can use poses’s default accessor for the same skeletal pose as exposed by jointNames and jointTransforms. The access trough the component allows the reordering, addition and removal of joints from the default pose.

Topics

Initializers

Instance Properties

See Also

Skeletons