SpotLightComponent.Shadow.QualityMode
Constants that select the shadow-filtering algorithm a spotlight uses.
Declaration
struct QualityModeOverview
low produces a hard-edged shadow with a uniform width. The shadow ignores lightSize and the distance between the light, the shadow-casting geometry, and the receiving surface.
medium and high produce soft shadows whose penumbra widens as the receiving surface moves farther from the caster, approximating the appearance of an area light. high takes more samples per pixel than medium, producing a smoother penumbra at greater GPU cost.