Contents

zFar

The orthogonal plane of the shadow frustum that’s furthest from the spotlight.

Declaration

var zFar: SpotLightComponent.Shadow.ShadowClippingPlane { get set }

Discussion

The zFar is the maximum distance between the light and a visible surface for casting shadows.

The spotlight applies the value from attenuationRadius, when you set this property to SpotLightComponent.Shadow.ShadowClippingPlane.automatic, which is its default value. Setting this value to SpotLightComponent.Shadow.ShadowClippingPlane.fixed(_:) is equivalent to assigning it to min(zFar, attenuationRadius).

See Also

Configuring the shadow