Contents

registerSystem()

Registers a system with RealityKit.

Declaration

@MainActor @preconcurrency static func registerSystem()

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Discussion

Calling this method informs RealityKit of a system of defined behavior for its scenes. RealityKit automatically creates an instance of all registered systems for every scene and calls every registered system’s update(context:) method on every scene update.

If you call registerSystem() multiple times, RealityKit ignores additional calls after the first.