TextureResource.Semantic.normal
Use the texture to store surface normals.
Declaration
case normalDiscussion
Properties that specify a semantic of normal use the texture to store tangent-space surface normal vectors for use in lighting calculations. Each pixel’s R channel stores the X value from the vector. The G channel stores the Y value from the vector, and the B channel stores the Z value from the vector. All values are between -1.0 and 1.0.