Achieving smooth frame rates with a Metal display link
Pace rendering with minimal input latency while providing essential information to the operating system for power-efficient rendering, thermal mitigation, and the scheduling of sustainable workloads.
Overview
See Also
Render workflows
Using Metal to draw a view’s contentsDrawing a triangle with Metal 4Selecting device objects for graphics renderingCustomizing render pass setupCreating a custom Metal viewCalculating primitive visibility using depth testingEncoding indirect command buffers on the CPUImplementing order-independent transparency with image blocksLoading textures and models using Metal fast resource loadingAdjusting the level of detail using Metal mesh shadersCreating a 3D application with hydra renderingCulling occluded geometry using the visibility result bufferImproving edge-rendering quality with multisample antialiasing (MSAA)