playAudio(_:waitForCompletion:)
Creates an action that plays an audio source.
Declaration
class func playAudio(_ source: SCNAudioSource, waitForCompletion wait: Bool) -> SCNActionParameters
Return Value
A new action object.
Discussion
When the action executes, SceneKit plays the audio source on the target node—any positional audio effects are based on the node’s position. For more information about positional audio in SceneKit, see SCNAudioPlayer.
This action is not reversible; the reverse of this action is the same action.