SCNAudioSource
A simple, reusable audio source—music or sound effects loaded from a file—for use in positional audio playback.
Declaration
class SCNAudioSourceOverview
To create positional audio effects, create an SCNAudioPlayer object from the audio source to control playback, and add that player object to an SCNNode object in your scene. SceneKit then automatically spatializes 3D audio effects based on the position of that node relative to the scene’s audioListener node.