reverbBlend
The default blend of blend of unmodified and reverb-processed (also called dry and wet) audio for playback of the audio source.
Declaration
var reverbBlend: Float { get set }Discussion
This property determines the default reverb blend for when a source begins playing. To vary the reverb blend during playback through an SCNAudioPlayer object, use the player’s audioNode property to access real-time audio controls.