Contents

multiply

An object that provides color values that are multiplied with pixels in a material after all other shading is complete.

Declaration

var multiply: SCNMaterialProperty { get }

Discussion

After combining a material’s other visual properties with lighting and other information about a scene, Scene kit multiplies the color of each rendered pixel by the color this property provides. You can use this property to darken or tint a surface independent of the effects of lighting and other properties, or to add precomputed lighting to a scene via a shadow map.

By default, the multiply property’s contents object is a white color, causing the property to have no visible effect.

The figure below shows a material (with textures for its diffuse and emission properties) before and after setting the multiply property’s contents to a solid color. Notice that the multiply color modulates even the bright areas added by the emissive map.

[Image]

See Also

Related Documentation

Visual Properties for Basic Shading