Contents

simdWorldTransform

The world transform applied to the node.

Declaration

var simdWorldTransform: simd_float4x4 { get set }

Discussion

A world transform is the node’s coordinate space transform relative to the scene’s coordinate space. This transform is the concatenation of the node’s simdTransform property with that of its parent node, the parent’s parent, and so on up to the rootNode object of the scene.

See Also

Related Documentation

Managing Transforms in World Space