simdWorldOrientation
The node’s orientation relative to the scene’s world coordinate space.
Declaration
var simdWorldOrientation: simd_quatf { get set }Discussion
This quaternion isolates the rotational aspect of the node’s simdWorldTransform matrix, which in turn is the conversion of the node’s simdTransform from local space to the scene’s world coordinate space. That is, it expresses the difference in axis and angle of rotation between the node and the scene’s rootNode.