worldOrientation
The node’s orientation relative to the scene’s world coordinate space.
Declaration
var worldOrientation: SCNQuaternion { get set }Discussion
This quaternion isolates the rotational aspect of the node’s worldTransform matrix, which in turn is the conversion of the node’s transform from local space to the scene’s world coordinate space. That is, it expresses the difference in axis and angle of rotation between the node and the scene’s rootNode.