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isAffectedByGravity

A Boolean value that determines whether gravity, as defined by the scene’s physics simulation, affects the motion of particles.

Declaration

var isAffectedByGravity: Bool { get set }

Discussion

Gravity applies a constant acceleration to all particles in the system. SceneKit offers two options for simulating the effect of gravity on particles:

  • The isAffectedByGravity property, which uses the gravity vector specified by the physicsWorld object of the scene containing the particle system. Use this option when you want the system’s particles to be affected by the same gravity as the SCNPhysicsBody objects in your scene.

  • The acceleration property, which is independent of the simulation SceneKit uses for physics bodies in the scene. Use acceleration to simulate gravity if you have no SCNPhysicsBody objects in your scene, or if you want particles to be affected both by the physics world’s gravity and another constant acceleration (such as wind).

The default value is false, specifying that the physics world’s gravity does not affect particles.

See Also

Simulating Physics for Particles