Contents

init(body:anchor:)

Creates a ball and socket joint that anchors a single physics body in space and allows it to rotate freely around an anchor point.

Declaration

convenience init(body: SCNPhysicsBody, anchor: SCNVector3)

Parameters

  • body:

    The physics body to be controlled by the joint.

  • anchor:

    The point the body pivots around, relative to the node containing it.

Return Value

A new ball-and-socket-joint behavior.

Discussion

For a behavior to take effect, add it to the physics simulation by calling the addBehavior(_:) method on your scene’s SCNPhysicsWorld object. The physics bodies constrained by the joint must be attached to nodes in the scene.

See Also

Creating a Ball and Socket Joint