static()
Creates a physics body that is unaffected by forces or collisions and that cannot move.
Declaration
class func `static`() -> SelfReturn Value
A new physics body object.
Discussion
Use static bodies to construct fixtures in your scene that other bodies need to collide with but that do not themselves move, such as floors, walls, and terrain.
For the body to participate in collision detection or respond to forces, you must attach it to the physicsBody property of an SCNNode object in a scene.
SceneKit automatically creates a physics shape for the body when you attach it to a node, based on that node’s geometry property. To create a physics shape that’s based on the geometries of a node and its hierarchy of children, or to control the level of detail in a physics shape, create the physics shape manually using an SCNPhysicsShape class method.