Contents

Overlay

A blend operation that multiplies dark areas and screens light areas.

Overview

2 * F * B if F < 0.5; 1 - (1 - F)(1 - B) if F >= 0.5

Parameter Types

Parameter descriptions

Foreground

The foreground input. Represented by F in the mathmatical equation.

Background

The background input. Represented by B in the mathmatical equation.

Mix

The weight of the blend operation. The higher the value of Mix, the more apparent the effect of the blend operation. The default value is 1. Values outside of the range 0-1 produce an undefined effect outside of the node’s intended function.

Discussion

The Overlay node has one of two effects:

  • If F+B is less than 0.5, then the node outputs a value of 2*F*B.

  • If F+B is greater than or equal to 0.5, then it outputs1-(1-F)(1-B), which creates the same visual effect as the Screen node. Visually the node makes dark areas of the blended texture even darker and light areas of the blended texture even lighter.

Below is an example of a simple node graph that uses the Overlay node to blend two images together into a single material:

[Image]

Below are two images and their resulting blended texture applied to a cube:

[Image]

See Also

Nodes